Back in the Game – Warmachine

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Back in the day, I used to play a lot of Warmachine at my local game store. I discovered the game during one of my 40k dry spells, and I quickly fell in love with the rules and the models. Steam-powered magic robots beating the crap out of each other, with a really tight, focused ruleset? How could I resist? I quickly filled a shelf with Cygnar models, and spent many a hour getting my arse handed to me by Ian and his FUCKING BEARDY CHEESE CRYX WANKERS AAAAARGH.

Iron Lich Asphyxious, aka Captain Douchecock.
Iron Lich Asphyxious, aka Captain Douchecock.

Unfortunately we ended up playing Warmachine less and less, and all the Cygnar models on my shelf went (and continue to be) unpainted. Sad times.

But all was not lost! New wargaming buddy Jason has expressed an interest in Warmachine, because he, like me, has become a bit fed up with Games Workshop’s bullshit. The beauty of Warmachine is that it’s a hell of a lot less expensive to get into than Warhammer 40,000; the faction starter boxes give you your warcaster and a couple of warjacks, which a small but completely legal army. You also get the stat cards to use those models you just bought in the game you want to play (so no £30 Codex required that’ll be obsoleted in a few years), and quick-start rules that cover all the basics you need to play the game. GW, seriously, take note; this is how you score brownie points with gamers.

Anyway, I wanted to get back into Warmachine, and Privateer Press do an awesomely good starter set these days; £70 buys decent-sized forces for Khador and Protectorate of Menoth (Soviet Russia and hardcore Old Testament crusaders respectively), a full rulebook, stat cards… the works.

Sorscha and her two best buddies.
Sorscha and her two best buddies.
Ten tons of armour plating and a massive axe; Russian science at its best.
Ten tons of armour plating and a massive axe; Russian science at its best.
Smash first, burn second.
Smash first, burn second.

 

Exemplar Kreoss and his 'jacks are mental for weaponised swingball sets.
Exemplar Kreoss and his ‘jacks are mental for weaponised swingball sets.

 

Sure he looks tough... but how does he raise his arms!?
Sure he looks tough… but how does he raise his arms!?

I’m looking forward to painting these guys up; Khador is traditionally red (because remember, Russians) whereas the Protectorate rock a white, gold and purple scheme, but I’m thinking something a little different for these guys… perhaps a drab military olive for Khador, because I love the idea of making the ‘jacks look like WW2 Soviet tanks, and perhaps a nice deep crimson and gold for the Protectorate? Something to think about and test out, methinks.

 

Gareth

 

 

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